The Hulkbuster look development was done as part of the creation of my new look development rig with area lights. This was the first look development which I did from start to finish on that particular rig as part of checking the rigs problems. Fully textured and shaded inside maya procedurally. The only texture used is scratches. And i have only used a single layered shader for the whole body. I used vertex color masks for separating the painted metal, gold metal, iron parts and emissive parts. The output came out better than expected. The whole look development was done in less than 8 hours. Rendered with Maya and Arnold.
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