This is some of the tutorials i have done on how we can create a look development rig on your own and some of the core concepts that we need to look for when creating them. Mostly they cover what are the things we should be careful about when we do look development in either an HDRI or with software lights. It covers Exposure and color calibration, Grey ball and chrome ball creation with shader settings, How we can select better HDRI's with Dynamic Range calculation and Lighting Contrast ratio. I hope its helpful to you guys!!
Look development rig with Area Lights in Maya
Constant Exposure Light in Maya with Expression
Look development rig with HDRI - Things you need to know